World Maps

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World Maps

Post  Lark Dawkins on Fri Aug 02, 2013 11:44 am

Statement: JRPGs are all linear as fuck, but the world maps give a false sense of open world exploration. This is why FFX and FFXIII suck.

DISCUSSION GO!
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Re: World Maps

Post  BeyondGroovyGaming on Sat Aug 03, 2013 6:06 pm

Hey, but FFX-2 Was pretty good
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Re: World Maps

Post  Lark Dawkins on Thu Aug 08, 2013 7:23 pm

I will hunt you down and eviscerate your pillow.
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Re: World Maps

Post  BeyondGroovyGaming on Fri Aug 09, 2013 1:45 am

Lark Dawkins wrote:I will hunt you down and eviscerate your pillow.
Not my perv pillow!
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Re: World Maps

Post  Lark Dawkins on Thu Sep 26, 2013 6:23 pm

False sense of adventure.

Good job old school.

Why does this linear false sense of exploration feel better than the newer actual nonlinear feels of open world exploration?
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Re: World Maps

Post  BeyondGroovyGaming on Fri Sep 27, 2013 12:11 am

Lark Dawkins wrote:False sense of adventure.

Good job old school.

Why does this linear false sense of exploration feel better than the newer actual nonlinear feels of open world exploration?
Because Realism!
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Re: World Maps

Post  Lark Dawkins on Sat Oct 05, 2013 4:44 pm

OH GEEZE THE DICE ARE ATTACKING WORLD MAPS MAKING THEM BRANCHIER!!!!!!!
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Re: World Maps

Post  Lark Dawkins on Sat Oct 05, 2013 4:44 pm

The member 'Lark Dawkins' has done the following action : Use .ChanceGet

#1 'Test Die' : 5, 4, 3, 5, 1, 5, 1, 2

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#2 'Test Die' : 2, 2

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#3 'Test Die' : 2, 2, 5, 5, 4, 3, 6

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#4 'Test Die' : 4, 1, 5, 6, 5

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#5 'Test Die' : 5, 3
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Re: World Maps

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