Dark Souls
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Dark Souls
ADVENTURER'S COMPASS: DARK SOULS
Key - Click Topics to jump directly to a section!
-Gameplay
Terms
Stats
Covenants
-Gear
Weapons
Shields
Armor
Items
Special Items
Upgrades
-Enviroment
Areas
Enemies
Bosses
-Quests
Main Storyline
Side Quests
Traveling Tales
Miscellaneous Tasks
Key - Click Topics to jump directly to a section!
-Gameplay
Terms
Stats
Covenants
-Gear
Weapons
Shields
Armor
Items
Special Items
Upgrades
-Enviroment
Areas
Enemies
Bosses
-Quests
Main Storyline
Side Quests
Traveling Tales
Miscellaneous Tasks
Last edited by Lark Dawkins on Sat Mar 08, 2014 6:58 pm; edited 5 times in total
Re: Dark Souls
======== GAMEPLAY ========
+=--+ Terms +--=+
Enchantment
In Lordran, enchantments are temporary buffs applied to either yourself or your weapon. The most common enchantments come from various resins found throughout the world. Permanent enchantments can be applied through specific upgrade paths. Additional temporary enchantments can be obtained from some spells.
Miracle Resonance
Miracle Resonance is a spot in the world where someone just recently used a miracle. Marked by a white circle, miracles cast near this get a synergy effect and are cast as a stronger version of the miracle.
Phantom
Phantoms are other players and sometimes NPCs. Different phantoms exist to perform different deeds. White and Gold phantoms exist to help aid you in fighting through all the different areas of Lordran. Their first objective is to ensure their summoner remains safe of their journey. Their second objective is to aid in the defeat of the area boss. Accomplishing this rewards the phantom with Humanity. Red and Blue phantoms on the other hand, exist to destroy the host. Red phantoms can be one of three things. A Darkwraith, a cracked red eye orb invader, or invited combatants. A Red Soapstone is required to be invited into other worlds for combat. Most early on invaders are just people who are using Cracked Red Eye Orbs. Blue phantoms are Spirits of Vengeance who hunt for Dark Sun Gwyndolin. They invade worlds of sinners.
Sin
Sin is an invisible statistic that increases when you do evil actions, such as killing friendly NPCs. Dialogue decisions do not affect sin. Sin is used for ranking in the Book of the Guilty. Members of the covenant Blades of the Darkmoon can only invade players with sin. Sin can be absolved through Oswald of Carim, for a price of your soul level multiplied by 500. Absolving your sins will reset any npcs made hostile back to friendly.
Sunbro
Anyone in the Warriors of Sunlight covenant. AKA the best covenant. Why? Because LIGHTNING SPEARS!
+=--+ Stats +--=+
When you have enough souls to level up, you put a point into one of eight stats. Each one is different and provides specific bonuses.
+=--+ Covenants +--=+
Covenants are factions joinable through specific NPCs found throughout the world. Every covenant has unique weapons/magic accessible only by joining. Being in the same covenant aids in finding players for jolly cooperation. There are nine covenants, each representing the moral compass grid (lawful, chaotic, good, evil, and neutral). It costs nothing to join a covenant, however joining one while still in another will invoke sin onto your character, making you a target for the Darkmoon Blades. Some covenants have a rank system where you do specific objectives to raise your ranking in the covenant up to three. Only a few have actual benefits to this. Oswald of Carim, the priests in the Parish belltower, offers a way to abandon covenants without any penalty or cost, so its always recommended to visit him before joining another covenant. Abilities only usable while in certain covenants are still locked out.
Way of the White - Lawful Good
Join Location: Petrus, the cleric in Firelink Shrine. After talking to him for awhile, he'll offer you membership. Later a priestess will offer membership if you finish her sidequest successfully.
Function: The Way of the White primarily exists to aid other players. Its been shown that miracle resonances appear far more frequently for WotW members.
Effects: The system for invasions is slightly covenant based, and for members of the Way of the White, this is a good thing. The WotW is on the bottom of the preference list, meaning chances of invasion from other players is greatly reduced while in this covenant.
Jolly Cooperation: The WotW appears to have a link to Sunbros and the Princess' Guard covenants, making coop sessions more likely between the groups.
Ranks: There are none.
Betrayal Penalty: None, just sin.
Princess's Guard - Neutral Good
Join Location:
Function: The Princess's Guard has the ability to cause Miracle Resonance more frequently. The Guards are often sought after for their access to the only party healing miracles in the game.
Membership Bonuses: Upon joining, you're given the Ring of the Sun Princess, which boosts Miracle Synergy. Once found, you're able to use the miracles Bountiful Sunlight and Soothing Sunlight.
Jolly Cooperation: The Princess's Guards are more likely to unite with other Guards, along with Sunbros and the Way of the White.
Ranking: None.
Betrayal: Killing Gwynevere will evict you from the covenant. Unable to use Soothing Sunlight or Bountiful Sunlight. Killing Gwynevere causes permanent hostility from the Darkmoon Blades.
Blades of the Darkmoon - Chaotic Good
Join Location: The Tomb of Gwyn, accessed by setting the rotating staircase to the lowest spot. Requires the Darkmoon Seance Ring from a hidden area in the Catacombs. Equiping the ring will cause the statue of Gwyn to disappear and reveal stairs to a fog gate. DO NOT ENTER THE FOG GATE. A small square in front of the gate will allow you to kneel and enter the covenant.
Function: The Blades of the Darkmoon exist to hunt those who have sinned. Temporary sin can be obtained by attacking/killing friendly npcs or breaking covenant oaths. This kind of sin can be absolved by visiting Oswald of Carim. Permanent sin, aka Indictment, is acquired by invading and killing other players. If the victim possesses an Indictment, it can be used to add permanent sin to their attacker. Darkmoon Blades cannot be indicted if they're invading as a Spirit of Vengeance.
Membership Bonuses: Upon joining, you'll receive a Blue Eye Orb and the Blade of the Darkmoon ring. Blue Eye Orbs are used to invade worlds of sinners as a blue Spirit of Vengeance. The Blade of the Darkmoon ring, when equiped, is used to summon you to Dark Anor Londo to hunt those who killed Gwynevere.
Ranking: In order to rank up, you're required to offer Souvenirs of Reprisal to Gywndolin in the Tomb of Gwyn. Souvenirs are obtained through successful Darkmoon invasions.
Rank +1 | 10 SoR | Miracle: Darkmoon Blade and Darkmoon Talisman
Rank +2 | 30 SoR | Miracle: Darkmoon Blade power increase
Rank +3 | 80 SoR | Miracle: Darkmoon Blade power increase
Betrayal: Killing Gwynevere or crossing the fog gate in the Tomb of Gwyn will evict you from this covenant. Eviction prevents you from using Miracle: Darkmoon Blade.
Warriors of Sunlight - Lawful Neutral
Join Location: The Altar of Sunlight, underneath the Hellkite Wyvern. Requires 25 faith to join. The requirement is lowered by 5 faith for every time you help defeat a boss as a white phantom.
Forest Hunters - True Neutral
Chaos Servant - Chaotic Neutral
Gravelord Servant - Lawful Evil
Path of the Dragon - Neutral Evil
Darkwraith - Chaotic Evil
+=--+ Terms +--=+
Enchantment
In Lordran, enchantments are temporary buffs applied to either yourself or your weapon. The most common enchantments come from various resins found throughout the world. Permanent enchantments can be applied through specific upgrade paths. Additional temporary enchantments can be obtained from some spells.
Miracle Resonance
Miracle Resonance is a spot in the world where someone just recently used a miracle. Marked by a white circle, miracles cast near this get a synergy effect and are cast as a stronger version of the miracle.
Phantom
Phantoms are other players and sometimes NPCs. Different phantoms exist to perform different deeds. White and Gold phantoms exist to help aid you in fighting through all the different areas of Lordran. Their first objective is to ensure their summoner remains safe of their journey. Their second objective is to aid in the defeat of the area boss. Accomplishing this rewards the phantom with Humanity. Red and Blue phantoms on the other hand, exist to destroy the host. Red phantoms can be one of three things. A Darkwraith, a cracked red eye orb invader, or invited combatants. A Red Soapstone is required to be invited into other worlds for combat. Most early on invaders are just people who are using Cracked Red Eye Orbs. Blue phantoms are Spirits of Vengeance who hunt for Dark Sun Gwyndolin. They invade worlds of sinners.
Sin
Sin is an invisible statistic that increases when you do evil actions, such as killing friendly NPCs. Dialogue decisions do not affect sin. Sin is used for ranking in the Book of the Guilty. Members of the covenant Blades of the Darkmoon can only invade players with sin. Sin can be absolved through Oswald of Carim, for a price of your soul level multiplied by 500. Absolving your sins will reset any npcs made hostile back to friendly.
Sunbro
Anyone in the Warriors of Sunlight covenant. AKA the best covenant. Why? Because LIGHTNING SPEARS!
+=--+ Stats +--=+
When you have enough souls to level up, you put a point into one of eight stats. Each one is different and provides specific bonuses.
+=--+ Covenants +--=+
Covenants are factions joinable through specific NPCs found throughout the world. Every covenant has unique weapons/magic accessible only by joining. Being in the same covenant aids in finding players for jolly cooperation. There are nine covenants, each representing the moral compass grid (lawful, chaotic, good, evil, and neutral). It costs nothing to join a covenant, however joining one while still in another will invoke sin onto your character, making you a target for the Darkmoon Blades. Some covenants have a rank system where you do specific objectives to raise your ranking in the covenant up to three. Only a few have actual benefits to this. Oswald of Carim, the priests in the Parish belltower, offers a way to abandon covenants without any penalty or cost, so its always recommended to visit him before joining another covenant. Abilities only usable while in certain covenants are still locked out.
Way of the White - Lawful Good
Join Location: Petrus, the cleric in Firelink Shrine. After talking to him for awhile, he'll offer you membership. Later a priestess will offer membership if you finish her sidequest successfully.
Function: The Way of the White primarily exists to aid other players. Its been shown that miracle resonances appear far more frequently for WotW members.
Effects: The system for invasions is slightly covenant based, and for members of the Way of the White, this is a good thing. The WotW is on the bottom of the preference list, meaning chances of invasion from other players is greatly reduced while in this covenant.
Jolly Cooperation: The WotW appears to have a link to Sunbros and the Princess' Guard covenants, making coop sessions more likely between the groups.
Ranks: There are none.
Betrayal Penalty: None, just sin.
Princess's Guard - Neutral Good
Join Location:
- Spoiler:
- Gwynevere, after the Ornstein and Smough fight in Anor Londo.
Function: The Princess's Guard has the ability to cause Miracle Resonance more frequently. The Guards are often sought after for their access to the only party healing miracles in the game.
Membership Bonuses: Upon joining, you're given the Ring of the Sun Princess, which boosts Miracle Synergy. Once found, you're able to use the miracles Bountiful Sunlight and Soothing Sunlight.
Jolly Cooperation: The Princess's Guards are more likely to unite with other Guards, along with Sunbros and the Way of the White.
Ranking: None.
Betrayal: Killing Gwynevere will evict you from the covenant. Unable to use Soothing Sunlight or Bountiful Sunlight. Killing Gwynevere causes permanent hostility from the Darkmoon Blades.
Blades of the Darkmoon - Chaotic Good
Join Location: The Tomb of Gwyn, accessed by setting the rotating staircase to the lowest spot. Requires the Darkmoon Seance Ring from a hidden area in the Catacombs. Equiping the ring will cause the statue of Gwyn to disappear and reveal stairs to a fog gate. DO NOT ENTER THE FOG GATE. A small square in front of the gate will allow you to kneel and enter the covenant.
Function: The Blades of the Darkmoon exist to hunt those who have sinned. Temporary sin can be obtained by attacking/killing friendly npcs or breaking covenant oaths. This kind of sin can be absolved by visiting Oswald of Carim. Permanent sin, aka Indictment, is acquired by invading and killing other players. If the victim possesses an Indictment, it can be used to add permanent sin to their attacker. Darkmoon Blades cannot be indicted if they're invading as a Spirit of Vengeance.
Membership Bonuses: Upon joining, you'll receive a Blue Eye Orb and the Blade of the Darkmoon ring. Blue Eye Orbs are used to invade worlds of sinners as a blue Spirit of Vengeance. The Blade of the Darkmoon ring, when equiped, is used to summon you to Dark Anor Londo to hunt those who killed Gwynevere.
Ranking: In order to rank up, you're required to offer Souvenirs of Reprisal to Gywndolin in the Tomb of Gwyn. Souvenirs are obtained through successful Darkmoon invasions.
Rank +1 | 10 SoR | Miracle: Darkmoon Blade and Darkmoon Talisman
Rank +2 | 30 SoR | Miracle: Darkmoon Blade power increase
Rank +3 | 80 SoR | Miracle: Darkmoon Blade power increase
Betrayal: Killing Gwynevere or crossing the fog gate in the Tomb of Gwyn will evict you from this covenant. Eviction prevents you from using Miracle: Darkmoon Blade.
Warriors of Sunlight - Lawful Neutral
Join Location: The Altar of Sunlight, underneath the Hellkite Wyvern. Requires 25 faith to join. The requirement is lowered by 5 faith for every time you help defeat a boss as a white phantom.
Forest Hunters - True Neutral
Chaos Servant - Chaotic Neutral
Gravelord Servant - Lawful Evil
Path of the Dragon - Neutral Evil
Darkwraith - Chaotic Evil
Last edited by Lark Dawkins on Sat Mar 08, 2014 6:44 pm; edited 6 times in total
Re: Dark Souls
======== GEAR ========
+=--+ Upgrades +--=+
Upgrading your gear requires souls, titanite, and certain branches need specific embers to be found.
Standard Reinforcement
Upgrades base physical damage, increases stat scaling, enchantable
-Large Embers are required for ascending to Standard +6-10
-Very Large Embers are required for ascending to Standard +11-15
Raw Reinforcement
Upgrades base physical damage, decreases stat scaling, enchantable
-Requires Large Ember
-Useful before you gain access to Very Large Ember
Lightning Reinforcement
Adds and upgrades Lightning power, removes stat scaling
Crystal Reinforcement
Upgrades base physical power greatly, lowers durability drastically, cannot be repaired
-Requires Crystal Ember
Magic Reinforcement
Adds Magic damage, adds Intelligence scaling, lowers Strength and Dexterity scaling
-Large Magic Ember required for +6-10
Enchanted Reinforcement
Further strengthens Magic damage and Intelligence Scaling, reduces Strength and Dexterity scaling more
-Requires Enchanted Ember
Fire Reinforcement
Adds Fire damage, removes stat scaling
-Requires Large Flame Ember for +6-10
Chaos Reinforcement
Adds Humanity scaling
-Requires Chaos Flame Ember
-Caps at 10 Humanity
Divine Reinforcement
Adds Magic damage with Faith scaling, reduces Strength and Dexterity scaling, adds 110 Divine effect
-Requires Divine Ember for +1-5
-Requires Large Divine Ember for +6-10
-Divine Damage is strong against undead and prevents skeletons in Catacombs from reanimating
Occult Reinforcement
Adds Magic damage with Faith scaling, reduces Strength and Dexterity scaling, replaces 110 Divine effect with 110 Occult effect
-Requires Dark Ember
-Occult Damage is strong against human enemies and followers of Gwyn
+=--+ Upgrades +--=+
Upgrading your gear requires souls, titanite, and certain branches need specific embers to be found.
Standard Reinforcement
Upgrades base physical damage, increases stat scaling, enchantable
-Large Embers are required for ascending to Standard +6-10
-Very Large Embers are required for ascending to Standard +11-15
Raw Reinforcement
Upgrades base physical damage, decreases stat scaling, enchantable
-Requires Large Ember
-Useful before you gain access to Very Large Ember
Lightning Reinforcement
Adds and upgrades Lightning power, removes stat scaling
Crystal Reinforcement
Upgrades base physical power greatly, lowers durability drastically, cannot be repaired
-Requires Crystal Ember
Magic Reinforcement
Adds Magic damage, adds Intelligence scaling, lowers Strength and Dexterity scaling
-Large Magic Ember required for +6-10
Enchanted Reinforcement
Further strengthens Magic damage and Intelligence Scaling, reduces Strength and Dexterity scaling more
-Requires Enchanted Ember
Fire Reinforcement
Adds Fire damage, removes stat scaling
-Requires Large Flame Ember for +6-10
Chaos Reinforcement
Adds Humanity scaling
-Requires Chaos Flame Ember
-Caps at 10 Humanity
Divine Reinforcement
Adds Magic damage with Faith scaling, reduces Strength and Dexterity scaling, adds 110 Divine effect
-Requires Divine Ember for +1-5
-Requires Large Divine Ember for +6-10
-Divine Damage is strong against undead and prevents skeletons in Catacombs from reanimating
Occult Reinforcement
Adds Magic damage with Faith scaling, reduces Strength and Dexterity scaling, replaces 110 Divine effect with 110 Occult effect
-Requires Dark Ember
-Occult Damage is strong against human enemies and followers of Gwyn
Last edited by Lark Dawkins on Sun Jun 16, 2013 10:24 pm; edited 1 time in total
Re: Dark Souls
======== Environment =========
+++ Darkroot Gardens +++
-Boss:
-+Moonlight Butterfly
-Sub-Bosses:
-+Hydra
-+Giant Felines
-+Black Knight Halberd
-Enemies:
-+Treant
-+Obscuring Tree
-+Stone Knight
-+Twin-Headed Lizard
-+Crystal Golem
-+Manta Frog
-+Mushroom People
-+Clan of the Forest Hunters
+++ Darkroot Gardens +++
-Boss:
-+Moonlight Butterfly
- Moonlight Butterfly:
- HP: NG/NG+: 1506/2900
Souls: NG/NG+ 10,000/40,000
Loot: 1 Humanity & Soul of Moonlight Butterfly
Attacks:
Energy Spear - Quick charge up. Fires about four fast spears twice in quick succession. Block with shield.
Energy Orbs - Slow charge up. Fires three slow moving mist orbs that deal HEAVY damage. Bait them one direction and once they're close, dodge roll the other way.
Horn Ray - Slow charge up on horn. Fires a ray of energy in a half circle. Easily dodged by backing out of range.
Energy Ball - Slow charge up, ball launches in direction of horn. Large ball of energy that deals HEAVY damage. Dodge.
Horn Bomb - Average charge up. When perched, the butterfly won't attack until it is about to take off. Just back away once it starts charging.
Strategy: If human, summon Witch Beatrice at the bottom of the stairs that lead to the fight. She will make the fight super easy. Especially if you're melee focused, since you'll only be able to attack when its perched. This is a primarily ranged fight, so choose your preferred ranged weapon, magic or bow, and fire away.
- Sif, The Great Grey Wolf:
- HP: NG/NG+: 3432/5800
Souls: NG/NG+: 40,000/120,000
Loot: Covenant of Artorias, Humanity, Homeward Bone
Attacks:
-Sub-Bosses:
-+Hydra
-+Giant Felines
-+Black Knight Halberd
-Enemies:
-+Treant
-+Obscuring Tree
-+Stone Knight
-+Twin-Headed Lizard
-+Crystal Golem
-+Manta Frog
-+Mushroom People
-+Clan of the Forest Hunters
Last edited by Lark Dawkins on Mon Nov 11, 2013 3:53 pm; edited 2 times in total
Re: Dark Souls
=================== Quests ====================
Disclaimer: This is simply my way to organizing Dark Souls progression.
PROLOGUE
>Escape the Asylum
ACT I ~The Bells of Awakening
>Undead Burg
>Undead Parish
>Lower Undead Burg
>The Depths
>Blighttown
>Qualaag's Domain
ACT II ~The Three Trials
>Return to the Surface
>Andre's Tower
>Sen's Fortress
>Anor Londo
>The Lordvessel
ACT III ~The Four Lords
>The Duke's Archives
>The Tomb of the Giants
>Demon Ruins
>New Londo
ACT IV/ENDGAME ~The End of the Road
>The Kiln of the First Flame
SIDE QUESTS:
TRAVELING TALES:
Miscellaneous:
ARTORIAS OF THE ABYSS
>The Kingdom Disowned by Time
>The Abysswalker
>The Abyss
Side Quests:
>The Hawk
>The Hornet
>The Wolf
>The Calamity
Traveling Tales:
>The Twin Predicament
>The Arena
Disclaimer: This is simply my way to organizing Dark Souls progression.
PROLOGUE
>Escape the Asylum
ACT I ~The Bells of Awakening
>Undead Burg
>Undead Parish
>Lower Undead Burg
>The Depths
>Blighttown
>Qualaag's Domain
ACT II ~The Three Trials
>Return to the Surface
>Andre's Tower
>Sen's Fortress
>Anor Londo
>The Lordvessel
ACT III ~The Four Lords
>The Duke's Archives
>The Tomb of the Giants
>Demon Ruins
>New Londo
ACT IV/ENDGAME ~The End of the Road
>The Kiln of the First Flame
SIDE QUESTS:
- >Remnants of Gods:
- Objective: Learn the secret of Anor Londo
Requirements: The Darkmoon Seance Ring from the Catacombs
In the Catacombs, after the second bonfire, you'll find a room with a noticeably broken wall. Kick it down and drop down into the tomb. Continue along and you'll find a coffin with the Darkmoon Seance Ring.
With the Darkmoon Seance Ring in hand, head off to Anor Londo. Turn the spinning staircase down to its lowest level to access the Darkmoon Tomb. After resting at the bonfire, equip the Seance Ring and the statue of Gwyn will disappear, revealing a path.
From here, you may join the Darkmoon Blade covenant or progress through the fog gate to fight Dark Sun Gwyndolin.
Rewards: Soul of Gwyndolin, Darkmoon Seance Ring, Darkmoon Covenant, Sunlight Blade Miracle, Brass Armor Set, Domhnall stocks Moonlight Set
- >Those Left Behind:
- Objective: Return to the Northern Undead Asylum.
Requirements: Access to the Parish elevator.
Once you're able to use the elevator, take a ride on it. Along the way, take a step off early, onto the roof of the Firelink exit. From here, walk onto the cliff and roll off onto one of the pillars below. Run up the side and you'll find yourself in the partially destroyed tower above Firelink. You can jump onto the roof above Petrus here to obtain a useful key for later. If you do, just repeat what you did and climb back up the tower. At the top you'll find a bird's nest. Curl up into a ball and wait a bit and you'll find yourself on your way back to the Asylum.
Beware, time has passed since you left and new threats now patrol the grounds. Take your time to explore the area, its recommended to take the path taken in the prologue. You'll encounter a few black knights and an old friend while here. Making your way back to your prison cell, you can find a peculiar doll waiting. This is important for the quest: A Painted Perspective. On the top floor is a locked door that requires the key from earlier to open, doing so you'll find the extremely useful Rusted Iron Ring.
Back in the boss room, walk into the center of the floor to encounter a stronger version of the Asylum Demon.
Before you leave, check out the ledges for a nest where you'll find confusing trader, Snuggly the Crow!
Rewards: Crest Shield, Peculiar Doll, Rusted Iron Ring, Titanite Slab, Snuggly the Crow
- >A Painted Perspective:
- Objective: Treasure Galore
Requires: Peculiar Doll (See Those Left Behind
Note: You can't warp out through bonfire once you're in the Painted World.
Once you have the Peculiar Doll, turn the spinning staircase in Anor Londo until you can access the first floor of the Painting Hall. The floor is populated by Painting Guardians, who shouldn't pose a threat. When they're dispatched, simply examine the painting in the back. One enjoyable experience later, you'll find yourself in the Painted World of Ariamis. The only bonfire in the area is straight ahead. The following area is pretty straight-forward until you reach the courtyard. From the courtyard, you have the choice of checking out the annex, dead cliffs, or catacombs. To progress in the area, you'll need to head into the catacombs and look for a crank. This will open the door to the exit bridge. This is an entire zone that is practically dedicated to aimless exploring. When you're done, head across the bridge and through the fog gate to find Priscilla. She'll ask you to leave via short bridge that will take you home. If you choose to fight her, good luck.
Notable Rewards: Soul of Priscilla, Occult Ember, Velka's Rapier
- >The Man Who Sought the Sun:
- Storyline: Solaire
Key: +s denote physical encounters, =s denote summoning signs
+Speak to Solaire after the Taurus Demon to receive the White Soapstone
=Soul Sign appears right before Undead Parish Boss
=Soul Sign appears on second floor before Depths Boss
+Speak to Solaire at Anor Londo's castle bonfire.
=Soul Sign is in hall before Anor Londo O&S Boss
+Speak to Solaire at Sunlight Warrior's statue
=Soul Sign is in the hall before the final Demon Ruins Boss
<>BRANCHING PATHS<>
<>SPOILER WARNING<>
<>BRANCHING PATHS<>
Path A ~Sunset
Before going any further, like before Centipede Demon, or perhaps long before you're at this point, join the Daughter of Chaos covenant and harvest 30 humanity for the Fair Lady. Once you're at rank +2, head to the arena where you fought the Firesage Demon, just before is a large hall with a massive door at the end. With the +2 rank, you may now open the door. On your way, kill EVERY sunlight maggot you see. And once you're on the other side, kill all the bugs on this side too. One should drop the Sunlight Maggot helmet. At this point, continue as you normally would. After the Centipede Demon, head over to the sunlight maggot hallway and you'll find Solaire distraught over not being able to find his own sun.
REWARD: Solaire Summon Sign in the Kiln of the First Flame, it is located on the stairs before the fog gate.
Path B ~Enlightenment
Continue as you would, when you reach the sunlight maggot hallway, you'll find Solaire on the Lost Izalith side of the door. He'll be wearing a Sunlight Maggot and has gone mad.
REWARDS: Iron & Sun Set, Sunlight Straight Sword, Sunlight Shield, Sunlight Talisman
- >A Friend In Need:
- Storyline: Siegmeyer & Sieglinde
+Speak to Siegmeyer before ringing both bells, he's sitting outside Sen's Fortress.
+Speak to Siegmeyer in Sen's Fortress, he's stuck on a ledge below the first boulder ramp.
+Speak to Siegmeyer in Anor Londo
+Kill Silver Knights in next room, returning to Siegmeyer will net you the Tiny Being's Ring
+Return to Firelink and speak with him here. Answer YES to get Emit Force Miracle.
+Near the Great Hollow in Blighttown, Siegmeyer is stuck on a small island, without poison protection, he'll ask for 3 purple moss. Give them to him and carry on. He'll give you a Pierce Shield.
+Head off to the Duke's Archives and into the garden. A Golden Crystal Golem will yield Siegmeyer's daughter Sieglinde. She'll thank you and head off to Firelink.
+Speak to Sieglinde at Firelink.
+Encounter Siegmeyer in Lost Izalith, in the pits a poison bog near the boss fog gate.
<>BRANCHING PATHS<>
<>SPOILER WARNING<>
<>BRANCHING PATHS<>
Be aware, there are four Chaos Demons in the bog.
Path A ~Family Reunion
+Kill three of the demons, leave one for Siegmeyer
+Talk to Siegmeyer and he'll dive in to kill it
+Assist if you need to, just be sure his HP stays above 50%
+Talk to him after and he'll take a nap
+Head to Firelink Shrine and talk to Sieglinde
+Head to Ash Lake, you'll find the two at the first bonfire
REWARDS: Titanite Slab
Path B ~A Friend Indeed
+Talk to Siegmeyer and let him charge in
+He'll either manage them all or die trying, if you want to talk to him, just make sure his HP is under 50% after the fight
REWARDS: 3 Humanity, Speckled Stoneplate Ring
Path C ~A Hero Shamed
+Kill all the Chaos Demons
+Talk to Siegmeyer
REWARDS: Speckled Stoneplate Ring
- >In Pursuit of Knowledge:
- Storyline: Big Hat Logan
Starts once you reach Sen's Fortress.
+Proceed through Sen's Fortress until you've reach the boulder control. Send a few boulders down the ramp across from the opening overlooking a bridge. This will destroy a wall down the way. Reset boulders however you like and move onto the roof. If you have the Master Key, you can skip this part and head straight down the ramp where you sent the boulders. On the roof, continue on until you reach an intersection with a broken path. Jump the gap and go down the tower to find the Cage Key. Return to the wall that you have broken. It is the one that had a snake soldier sleeping against it. Through the hole in the wall will be several hanging cages, one will contain Big Hat Logan. Unlock his cage and speak to him. He will move to Firelink shortly after.
+Logan will open shop, teaching Sorcereries if you have 15+ Intelligence. After placing the Lordvessel at the Firelink Altar, Logan will move to the Duke's Archives.
+Talk to him at the bottom of the Duke's Archives Prison.
+In a side room before the exit to the Duke's Garden, there will be a chest with a Archives Tower Giant Cell Key. Take this back to Logan to free him. He will move into the room by the tall ladder in the Archives.
+Logan will set up shop with stronger sorcereries to learn, this time without an Intelligence requirement to shop.
+Purchase all of his sorcereries and talk to Logan a few times.
+Leave for awhile and come back, this time going to the room where you first encounter Seath.
+After encountering him here, go back to where he was to find a new chest.
REWARDS: Big Hat, Tin Crystallization Catalyst, White Dragon Breath Sorcery, Big Hat's Set, Logan's Catalyst
- >Favor and Protection:
- Storyline: Lautrec
+Along the way to the Parish Church, you'll find a Mystery Key. On the second floor of the Parish Church, there is a breakable wall where you'll find Lautrec. Use the key to free him. Master Key works too.
+Head on down to Firelink to find him across from the Firekeeper. He will give you a Sunlight Medal for saving him. Talk to him a few times and head back to the Parish.
=Soul Sign appears after first ladder before the Undead Parish Boss, on a ledge behind you.
=Soul Sign appears before the Depths Boss, on the other side of Solaire's pillar.
+Ring both bells or find the Blighttown Firekeeper Soul.
+Return to Firelink and examine the Firekeeper's cage to receive a Black Eye Orb. Continue on to Anor Londo.
+Use the Black Eye Orb in the hallway before the Anor Londo O&S Boss.
+Deal with Lautrec and his company. A Firekeeper Soul will be given after.
+Take this Firekeeper Soul back to the Firelink Firekeeper's Cage.
+After the Anor Londo O&S Boss, search the upper level.
REWARDS: Ring of Favor and Protection, 5 Humanity, Set of Favor
- >In Holy Company:
- Storyline: Petrus and Maiden Rhea
+Speak to Petrus in Firelink Shrine. He will give you a Copper Coin, teach Miracles, and allow you to join the Way of the White Covenant.
+Ring the Parish Bell.
+Return to Petrus to find his companions have arrived. Speak to everyone.
+Leave and return and they should all have left.
+Return to the Parish bell tower to talk to Oswald.
+After awhile, Petrus will return to Firelink, alone. Speak to him.
+If Lautrec is in Firelink, he will offer a tip in exchange for souls. Follow-up by chatting with Petrus.
+Head on down to the Tomb of Giants.
+After the first bonfire, you'll find Ol' Trusty Patches. Take him up on his offer of treasure. Its recommended not to associate with the Clerics though.
+Look around the pit for Rhea and speak to her.
+Meet up with Vince and Nico up ahead.
+Return to Rhea.
<>BRANCHING PATH<>
<>SPOILER WARNING<>
<>BRANCHING PATH<>
Path A ~Unforeseen Circumstances
+Clear another zone before returning to the Parish Church.
+Go to the altar where the Firekeeper Soul was.
REWARDS: 7 Humanity, Pendant
+Optional: Return to Petrus and kill him for an Ivory Talisman.
Path B ~Divine Intervention
+IMMEDIATELY return to the Undead Parish.
+At the altar where the Firekeeper Soul was, you'll find Rhea. Speak to her and she will sell advanced Miracles.
+If you received Lautrec's tip on Petrus, return to him for another. Speak with Petrus after and kill him or Rhea will die.
+If you haven't received Lautrec's tip, then Petrus's involvement is at an end.
+Buy all of Rhea's inventory, all miracles and a divine blessing.
+Head to the Archives Prison Tower.
+Search the cells for Rhea.
REWARDS: 7 Humanity, Ivory Talisman, Maiden Set (Can be found prior)
TRAVELING TALES:
- >The Knight of Thorns:
- Kirk, Knight of Thorns is a Black Phantom NPC encountered in three areas across Lordran. He must be encountered prior to the defeat of the zone's boss. He is a sequence encounter that has three stages.
First Encounter: The Depths
In the lower tunnels before the Gaping Dragon fight, in between Basilisk and Rat territory.
Second Encounter: Demon Ruins
After the lava cools, he'll impossible to miss.
Third Encounter: Lost Izalith
He'll be outside the boss's fog gate. Impossible to miss again, but can be difficult due to the company of a pyromancer.
Rewards: Each encounter has a chance of dropping his sword and shield. The last invasion is a guaranteed drop.
After defeating Kirk all three times, his armor will drop in the Daughter of Chaos's room.
- >The Princess without a Kingdom:
- Dusk, Princess of Oolacile, was kidnapped from her homeland many centuries ago by Seath. She is imprisoned in one of Seath's Golden Crystal Golems that he uses for transporting people. After defeating the Hydra in Darkroot Basin, you can find her Golem located in a cave behind it. After saving her, she'll move to the shoreline of the lake, where you can summon her through her soul sign.
Rewards: Dusk sells ancient Oolacile passive magic. See her merchant entry for more.
- >The Rogue Witch:
- While most sorcerers learned soul arts from the Dragon School of Vinheim, Witch Beatrice, being a child prodigy, taught herself, becoming a pariah amongst her colleagues. She had come to Lordran in an effort to defeat the plague known as the Four Kings. Along her way, she laid down two soul signs, in case if another individual was in need of her powerful assistance.
Darkroot Garden Encounter: At the bottom of the Moonlight Butterfly tower, her soul sign is hidden in bushes under the stairs.
New Londo Encounter: Before the bridge to the Abyss, her soul sign is tucked away behind a pillar.
Rewards: After defeating the Four Kings, you can find the Witch Set and Witch's Catalyst in the Valley of the Drakes, near the Blighttown exit.
- >The Lost Sorcerer:
- Griggs of Vinheim, a sorcerer in search of his master, Seeker Logan. He has been locked in a residence house in Lower Undead Burg. Upon freeing him, he'll move to Firelink Shrine and open shop, selling soul sorceries. See merchant entry for more.
After buying everything he has to offer, Griggs will leave, once again searching for Logan. He can be found in Sen's Fortress, in the room with the Black Sorcerer Set.
Rewards: Hush & Slumbering Dragoncrest Ring
- >The Pyromancer Prodigy:
- Pyromancer Laurentius of the Great Swamp, an aimless drifter, has found himself trapped in the Depths, about to become food. After saving him, he'll set up shop in Firelink Shrine. He'll gladly share his pyromancy flame with those without one and can even upgrade it for a cost. While a friendly gentleman, beware that the chaotic pyromancies can corrupt. If you share any knowledge you find with him on the subject, he'll seek some out for himself, going hollow in Blighttown.
Rewards: Pyromancy Shop
Note: Its not beneficial to share your chaos flame.
- >The Fortunate Sister:
- Quelana of Izalith, one of the remaining daughter of the Witch of Izalith. She was lucky enough to escape unscathed when the Flame of Chaos corrupted her family. Hailed as the Mother of Modern Pyromancy and teacher of the greatest pyromancer of the human world, Salaman, she'll appear once you've ascended a pyromancy flame to +10 to tutor you. Located at the base of a pillar in Blighttown, on Qualaag's Domain side, she offers to upgrade your pyromancy flame to +15 and can ascend it into an even stronger flame. She teaches Chaos pyromancies.
After ringing both Bells of Awakening, she will ask you to seek out her mother and end her misery.
Rewards: Fire Tempest, Chaos Pyromancy Shop, Pyromancy Flame Ascension
- >The Banished King:
- The Legendary Exile, Xanthous King Jeremiah appears in the Painted World as a Black Phantom NPC. He can be encounter on the cliff. After being defeated, his corpse can be found near the exit.
Rewards: Notched Whip, Xanthous Set
- >The Cannibal:
- Lurking in the poisonous bog that is Blighttown is a strange woman named Maneater Mildred. She can be encountered near the tunnel bonfire in the bog as a Black Phantom. After being defeated, her soul sign can be found before the fight against Quelaag to provide some crucial assistance.
Rewards: Butcher's Knife, Ally
- >The Black Knight:
- Iron Tarkus. A man who needs few words. The first man to conquer Sen's Fortress, he left his soul sign behind in case of others who may his help. Unfortunately, his bulky armor became his downfall. For as he crossed the painting hall banisters, he lost balance, falling to the floor below. His body was dragged to the back corner by the painting guardians.
Rewards: Black Iron Set
- >The Paladin:
- Way of the White Paladin Leeroy set out on a quest to expel the evil within the Catacombs of Lordran. Leaving his soul sign on a hard to reach ledge, those who can reach it will receive assistance in the fight against Pinwheel.
For reasons unknown, later on in the Tomb of Giants, Leeroy will switch sides, actively invading as a Black Phantom. When defeated, his corpse can be found in Gravelord Nito's chambers.
Rewards: Grant, Sanctus, Paladin Set
- >The Three Keepers:
- When the Four Kings of New Londo joined the corruption of the Abyss, three sages were forced to take drastic action to stop the spread. The resulting flood killed all the inhabitants of the forsaken city, some returning as ghosts. Responsible for the tragedy, the three took it upon themselves to watch over the city, to ensure the foolish couldn't drain the city. As the years went by, two of the sages left their duty, one leaving for Blighttown, hoping to aid in the poison that was taking over, and the other went off to places unknown. This left Sealer Ingward to wait for the Chosen Undead who would stop the abyss. He waits patiently atop the ghost infested church building on the far end of New Londo. He holds the key to the gate controls.
The unknown sealer is quite an enigma. A sealer appears in the company of Lautrec, however it is unknown if this is the original, or perhaps an imposter.
The body of the sealer who left for Blighttown can be found when above the water wheel, follow a branch over to another platform.
Reward: Crimson Set, Tin Banishment Catalyst
Miscellaneous:
- >Blacksmith Embers:
- Andre's Embers
Large Ember: Found in the Depths, located behind the first butcher's carving table.
Very Large Ember: Found in New Londo. After draining the water, there is a building with a blob-like monster in it. Towards the back are some stairs that lead up to a balcony. Continue along the balcony to find the ember.
Divine Ember: Found in Darkroot Garden, located after the Moonlight Butterfly.
Large Divine Ember: Found in the Tomb of the Giants. It is located near the first bonfire, inside a giant coffin along with several giant skeletons.
Occult Ember: Found in the Painted World. It is located in the Annex.
Giant Blacksmith's Embers
Crystal Ember: Found in the Duke's Archives, in the room before the exit to the Crystal Caves.
Rickert's Embers
Large Magic Ember: Found in the Duke's Archives. After defeating Seath, return to the room where you first fought him.
Enchanted Ember: Found in the Darkroot Forest. On the area boss's side of the forest, look for a chest guarded by two large mushroom men.
Vamos's Embers
Large Flame Ember: Found in the Demon Ruins. Before the Firesage Demon, hang left and follow a hallway to a chest containing it.
Chaos Flame Ember: Found in the Demon Ruins. In the area with the mass taurus demon group, look for a body in the middle of a lava pool.
- >Titanite Slabs:
- Titanite Slabs:
Given by Sieglinde at the end of her quest (see A Friend In Need side quest)
Random Chance from Great Hollow Crystal Lizards
Always dropped by Stray Demon Boss
Very Rare drop from Darkwraiths
Blue Titanite Slabs:
Found in the Crystal Caves after a tricky invisible bridge
Very Rare drop from Crystal Butterfly
Red Titanite Slabs:
Found in poison bog in Lost Izalith
Trade Ascended Pyromancy Flame to Snuggly the Crow
Very Rare drop from Chaos Eater in Lost Izalith
White Titanite Slabs:
Found in Tomb of Giants before the boss fog
Very Rare drop from Pinwheel Servant
- >Firekeeper Souls:
- The Estus Flask can be upgraded to +7 using Firekeeper Souls found all over Lordran. To upgrade, simply take a Firekeeper Soul to any Firekeeper.
Lootable:
#1: Undead Parish. Behind the Iron Knight.
#2: Blighttown. After going up the water wheel, make your way into the area with fire breathing dogs. The soul is behind a grate.
#3: New Londo. After the first encounter with ghosts, look around for a thin bridge to the soul. Easier to find after draining the water.
#4: Duke's Archives Prison. At the bottom, passed the Piscasas, its in the cage that requires the Archive Tower Giant Cell Key.
Firekeepers:
Remember: Once a Firekeeper is dead, their bonfire shall never relight.
#5: Quelaag's Domain. Go down from the bell, there is an mirage wall that hides Quelaag's Sister. Kill to obtain.
#6: Anor Londo. The Lady of the Darkling is located at the first bonfire. In Dark Anor Londo, she will be outside the cathedral, hostile. Fight to obtain.
#7: Anor Londo. Anastacia of Astora's soul has been taken by Lautrec. Fight him for it.
Recommendations: Return Anastacia's soul and to be able to use her bonfire. On NG+, simply grab the New Londo Ruins Soul or Parish Soul to get the +7 Flask. Once you've reached +7, feel free to use any Firekeeper Souls for 5 Humanity.
Flash Levels/Healing Factor:
+0 = 300HP
+1 = 400HP
+2 = 500HP
+3 = 600HP
+4 = 650HP
+5 = 700HP
+6 = 750HP
+7 = 800HP
- >Lost Arts:
- In addition to taught magic, there is a plethora of spells to be found in the world.
Sorceries:
Great Magic Weapon: Anor Londo. As you traverse the painting hall's banisters, break the chandelier chain. On the main floor, there will be a body with this sorcery.
Hush: Sen's Fortress. Found along with the Black Sorcerer Set.
Remedy: Blighttown. Above the water wheel, follow a branch to another platform. It is in a chest near the Crimson Robes Set.
White Dragon Breath: Duke's Archives. Finish Logan's storyline. (See In Pursuit of Knowledge)
Miracles:
Bountiful Sunlight: Duke's Archives Prison. Dropped by one of the non-hostile Piscasas.
Soothing Sunlight: Duke's Archives Prison. Dropped by the other non-hostile Piscasa.
Great Magic Barrier: Ash Lake. In the hollow tree before the Everlasting Dragon.
Vow of Silence: Painted World. On top of the Annex building.
Tranquil Walk of Peace: Catacombs. From the second bonfire, walk across the bridge into the next cave. Break the wall and drop into the next area. Along the hallway will be another breakable wall, kick it down and continue foward for the miracle.
Darkmoon Blade: Reach +1 Rank in the Darkmoon Covenant.
Gravelord Sword Dance: Catacombs. Join the Gravelord Servant Covenant.
Gravelord Greatsword Dance: Reach +1 Rank in the Gravelord Servant Covenant.
Lightning Spear: Undead Parish. Join the Warriors of Sunlight Covenant.
Great Lightning Spear: Reach +1 Rank in the Warriors of Sunlight Covenant.
Sunlight Spear: Offer Soul of Gwyn to Sunlight Altar.
Sunlight Blade: See side quest Remnants of Gods.
Pyromancies:
Acid Surge: Painted World. Tucked away behind rumble on the cliffside.
Fire Surge: Painted World. Dropped by a special Engorged Undead.
Poison Mist: Blighttown. On a corpse along with a Pyromancer Set in the poison lake.
Power Within: Blighttown. In the upper area, underneath the giant wall parasite.
Chaos Fire Whip: Lost Izalith. Continue by the boss fog gate, down the path is a chest containing this.
Great Chaos Fireball: Join the Chaos Servant Covenant.
Chaos Storm: Reach +2 Rank in the Chaos Servant Covenant.
ARTORIAS OF THE ABYSS
>The Kingdom Disowned by Time
>The Abysswalker
>The Abyss
Side Quests:
>The Hawk
>The Hornet
>The Wolf
>The Calamity
Traveling Tales:
>The Twin Predicament
>The Arena
Last edited by Lark Dawkins on Tue Mar 11, 2014 12:06 pm; edited 23 times in total
Re: Dark Souls
Thanks a lot for the hell tips! Now my soul won't be damned forever.
BeyondGroovyGaming- Posts : 219
Join date : 2013-01-22
Location : Time traveling
Re: Dark Souls
OOOOOOOOOOOOOOOOOOOOOO SHIT! LIGHTNING SPEARS ARE SO HYPE!!!
BeyondGroovyGaming- Posts : 219
Join date : 2013-01-22
Location : Time traveling
Re: Dark Souls
SUPER HYPE LIGHTNING SPEAR PRO-TIP: Once available, upgrade your Winged Spear into a Lightning Wing Spear for EPIC DAMAGE!
Re: Dark Souls
Killing Blow One-Liners:
Ceaseless Discharge: STOP!
Dark Sun Gwyndolin: Lights out!
Sif, The Great Grey Wolf: Time to put you down!
Gaping Dragon: You're starved!
Gravelord Nito: Well this was real fuckin' neat-o!
Ceaseless Discharge: STOP!
Dark Sun Gwyndolin: Lights out!
Sif, The Great Grey Wolf: Time to put you down!
Gaping Dragon: You're starved!
Gravelord Nito: Well this was real fuckin' neat-o!
Re: Dark Souls
*Cocks Spear* Checkmate!Lark Dawkins wrote:Killing Blow One-Liners:
Ceaseless Discharge: STOP!
Dark Sun Gwyndolin: Lights out!
Sif, The Great Grey Wolf: Time to put you down!
Gaping Dragon: You're starved!
Gravelord Nito: Well this was real fuckin' neat-o!
BeyondGroovyGaming- Posts : 219
Join date : 2013-01-22
Location : Time traveling
Re: Dark Souls
IRON TARKUS
BeyondGroovyGaming- Posts : 219
Join date : 2013-01-22
Location : Time traveling
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