Teaching Tutorials

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Teaching Tutorials Empty Teaching Tutorials

Post  Lark Dawkins on Sat Mar 16, 2013 4:12 pm

I thought we had a thread about this, but I guess not. For awhile now, Jordan and I have been trying to crack to secrets a good tutorial.

I figure that what makes a good tutorial is the context in which you're being taught. I've noticed this in Sleeping Dogs and I thought it was really cool how they taught me about each piece of gameplay. Right off the bat, the opening scene transitioned seamlessly into gameplay and introduced the parkour aspect of the game as I had to run through a "corridor" path to my objective. Then later during another mission they further taught the parkour mechanics in a less restricted enviroment, showing a lot of what can be interacted with and what I could do; climb, vault, etc. And towards the end of that segment, the game threw combat, once again teaching the basics; attack, counter, grapple. [This mission appears in the Demo, if you wanna check it out.] For a while, I progressed through the game knowing only the basics and some other moves through experimentation.
Later during another mission, where I visited a martial arts dojo, the master of the dojo taught me some of the finer aspects of the combat system, like how I could lock-on to a target and perform strikes in different directions while facing my target, among some other things.
One of the most recent missions I've done introduced the gunplay part of the game. This is what really got me thinking about how context affects tutorials. The entirety of this tutorial/mission was a re-enacting a shootout that took place prior to my arrival. My superior officer was present and was telling how the scene went down, with me filling the position of one of the shooters. From there, he instructed me on how the scene played out and I replayed everything that supposedly happened.

Any thoughts?

If you want to see the gun tutorial mission, click HERE
Lark Dawkins
Lark Dawkins

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Teaching Tutorials Empty Re: Teaching Tutorials

Post  BeyondGroovyGaming on Mon Mar 18, 2013 2:45 am

What seems good about the sleeping dogs is that it doesn't frontload it's tutorial. It shows how to when you need to know. Sounds kinda obvious, but a lot of game screw it up.

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