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Lark's Brisk Reviews: Bioshock Infinite

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Post  Lark Dawkins Thu Feb 27, 2014 9:00 pm

Bioshock Infinite

Story:
SPOILER WARNING:

Gameplay:
Its a rehash of Bioshock's gunplay and genetic-magic.  Weapons are fairly common at the cost of only being able to carry two at a given moment.  Where as Bioshock 1&2 allowed you to create loadouts out of a wide arrangement of plasmids, Infinite only provides eight that are unlockable as the story progresses.  Tonics are replaced with gear, which primarily act the same.  The new melee weapon, the Skyhook, doubles as a way to traverse the environment.  Elizabeth can use her ability to open tears to reveal weapons, health, backup, decoys, and more.

Sound:
Not much notable.  Sound design was well done, but nothing ground breaking.  Using the tears to play small bits of music from the future felt random and unnecessary.  If you listen closing you can hear an echo effect that happens whenever the Big Bad is speaking that adds some depth.

Replay Value:
Moderate.  Fun gameplay, mixed with brief shootouts in an overall lengthy, exposition heavy narrative.  It feels like that time you watched a movie that had cool action scenes and you went back to watch it, having to roll through the whole thing because you forgot which parts had the action.  Its like that.

Bioshock Infinite: 5/10

Overall, its just another linear shooter that primarily exists to take away 5-7 hours just to say "fuck you" to morality based story telling by replacing it with a boring story line.
Lark Dawkins
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Post  BeyondGroovyGaming Thu Feb 27, 2014 10:03 pm

Agreed. Kinda glad Irrational shutdown
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