Dark Souls II Heroes
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Re: Dark Souls II Heroes
I feel like a suicidal cancer patient... I'M HYPED!
BeyondGroovyGaming- Posts : 219
Join date : 2013-01-22
Location : Time traveling
Re: Dark Souls II Heroes
it looks beautifully evvviiiillll
merryhappyness- Posts : 41
Join date : 2013-02-24
Location : 221 Baker Street
And So it Begins....
Here you go, fellas! In celebration of earning your courage and allowances, you now have Dark Souls II. Congratulations and Good Luck on your endeavors and, last but not least, to aid you in your dangerous (yet, seemingly impossible quest) I have baketh you a cake. Good luck, for this... is your fate.
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merryhappyness- Posts : 41
Join date : 2013-02-24
Location : 221 Baker Street
Re: Dark Souls II Heroes
Cake+Multi-track drifting = Dark Souls 2
BeyondGroovyGaming- Posts : 219
Join date : 2013-01-22
Location : Time traveling
Re: Dark Souls II Heroes
The Black Gulch is evil! EEEVIIILLLL!!
Here is a chart of evil:
Demon's Souls: Valley of Defilement
Ruined tribal scaffolding everywhere. Ended with a giant leech monster as a boss.
Next zone was a MASSIVE poison swamp with low visibility, tough to walk in muck, and a few islands with depraved ones on them. Scattered everywhere were jellyfishes. And dead babies! Boss was a giant golem.
Finally, the dick temple.
Dark Souls: Blighttown
Dark, low framerate, ruined scaffolding highrise that led into a large poisonous bog. Sound familiar?
Well, toss in more enemies, harder ones too. The scaffolding was effectively a maze! Toxic dart blowers everywhere! More slow walking muck! The poison became faster and stronger! Leeches, mosquitoes, and dickass giants everywhere!
Dark Souls II: The Gutters
Continuing the tradition of low visibility and ruined scaffolding and poison! Demon dogs! Explodey men! Another maze! Ladders that end to nothing. Statues that spit poison!
AND IT GETS BETTER!
Heading to the next area, the Black Gulch, we have a cave that looks like if someone were to take a UV Blacklight to Nugent's room. MORE. FUCKING. POISON! Flamable pools of acid that patch the ground that hide death worms! Burrow Worms that primarily exist to soak up magic charges. Then there's that stupid ledge that can be dropped to that has a locked door and no way back up! STILL FUCKING DARK!
WELCOME TO DIE!
Here is a chart of evil:
Demon's Souls: Valley of Defilement
Ruined tribal scaffolding everywhere. Ended with a giant leech monster as a boss.
Next zone was a MASSIVE poison swamp with low visibility, tough to walk in muck, and a few islands with depraved ones on them. Scattered everywhere were jellyfishes. And dead babies! Boss was a giant golem.
Finally, the dick temple.
Dark Souls: Blighttown
Dark, low framerate, ruined scaffolding highrise that led into a large poisonous bog. Sound familiar?
Well, toss in more enemies, harder ones too. The scaffolding was effectively a maze! Toxic dart blowers everywhere! More slow walking muck! The poison became faster and stronger! Leeches, mosquitoes, and dickass giants everywhere!
Dark Souls II: The Gutters
Continuing the tradition of low visibility and ruined scaffolding and poison! Demon dogs! Explodey men! Another maze! Ladders that end to nothing. Statues that spit poison!
AND IT GETS BETTER!
Heading to the next area, the Black Gulch, we have a cave that looks like if someone were to take a UV Blacklight to Nugent's room. MORE. FUCKING. POISON! Flamable pools of acid that patch the ground that hide death worms! Burrow Worms that primarily exist to soak up magic charges. Then there's that stupid ledge that can be dropped to that has a locked door and no way back up! STILL FUCKING DARK!
WELCOME TO DIE!
Re: Dark Souls II Heroes
Lark Dawkins wrote:The Black Gulch is evil! EEEVIIILLLL!!
Dark Souls II: The Gutters
Continuing the tradition of low visibility and ruined scaffolding and poison! Demon dogs! Explodey men! Another maze! Ladders that end to nothing. Statues that spit poison!
AND IT GETS BETTER!
Heading to the next area, the Black Gulch, we have a cave that looks like if someone were to take a UV Blacklight to Nugent's room. MORE. FUCKING. POISON! Flamable pools of acid that patch the ground that hide death worms! Burrow Worms that primarily exist to soak up magic charges. Then there's that stupid ledge that can be dropped to that has a locked door and no way back up! STILL FUCKING DARK!
WELCOME TO DIE!
^^ this sounds terrifying... I don't wanna!
merryhappyness- Posts : 41
Join date : 2013-02-24
Location : 221 Baker Street
Re: Dark Souls II Heroes
NO SHE WON'T
BeyondGroovyGaming- Posts : 219
Join date : 2013-01-22
Location : Time traveling
Re: Dark Souls II Heroes
I should've known it wouldn't take me long to rage out and quit Dark Souls II... I'm pathetic and its dangerous to go alone
merryhappyness- Posts : 41
Join date : 2013-02-24
Location : 221 Baker Street
Re: Dark Souls II Heroes
WATCH YO BUNSSS!Lark Dawkins wrote:COMBAT MAGE RETURNS TO THE FIGHT!!!!
Check yo self before you wreck yo self!
BeyondGroovyGaming- Posts : 219
Join date : 2013-01-22
Location : Time traveling
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