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Dark Souls

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Dark Souls Empty Dark Souls

Post  Lark Dawkins Fri May 31, 2013 12:31 am

ADVENTURER'S COMPASS: DARK SOULS
        Dark Souls 1eada5932b9f99c545336f40a78a031a




Key - Click Topics to jump directly to a section!
-Gameplay
Terms
Stats
Covenants

-Gear
Weapons
Shields
Armor
Items
Special Items
Upgrades

-Enviroment
Areas
Enemies
Bosses

-Quests
Main Storyline
Side Quests
Traveling Tales
Miscellaneous Tasks


Last edited by Lark Dawkins on Sat Mar 08, 2014 6:58 pm; edited 5 times in total
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Post  Lark Dawkins Tue Jun 04, 2013 7:09 pm

======== GAMEPLAY ========

+=--+ Terms +--=+
Enchantment
In Lordran, enchantments are temporary buffs applied to either yourself or your weapon.  The most common enchantments come from various resins found throughout the world.  Permanent enchantments can be applied through specific upgrade paths.  Additional temporary enchantments can be obtained from some spells.

Miracle Resonance
Miracle Resonance is a spot in the world where someone just recently used a miracle.  Marked by a white circle, miracles cast near this get a synergy effect and are cast as a stronger version of the miracle.

Phantom
Phantoms are other players and sometimes NPCs.  Different phantoms exist to perform different deeds.  White and Gold phantoms exist to help aid you in fighting through all the different areas of Lordran.  Their first objective is to ensure their summoner remains safe of their journey.  Their second objective is to aid in the defeat of the area boss.  Accomplishing this rewards the phantom with Humanity.  Red and Blue phantoms on the other hand, exist to destroy the host.  Red phantoms can be one of three things.  A Darkwraith, a cracked red eye orb invader, or invited combatants.  A Red Soapstone is required to be invited into other worlds for combat.  Most early on invaders are just people who are using Cracked Red Eye Orbs.  Blue phantoms are Spirits of Vengeance who hunt for Dark Sun Gwyndolin.  They invade worlds of sinners.

Sin
Sin is an invisible statistic that increases when you do evil actions, such as killing friendly NPCs.  Dialogue decisions do not affect sin.  Sin is used for ranking in the Book of the Guilty.  Members of the covenant Blades of the Darkmoon can only invade players with sin.  Sin can be absolved through Oswald of Carim, for a price of your soul level multiplied by 500.  Absolving your sins will reset any npcs made hostile back to friendly.

Sunbro
Anyone in the Warriors of Sunlight covenant.  AKA the best covenant.  Why?  Because LIGHTNING SPEARS!

+=--+ Stats +--=+
When you have enough souls to level up, you put a point into one of eight stats. Each one is different and provides specific bonuses.




+=--+ Covenants +--=+
Covenants are factions joinable through specific NPCs found throughout the world.  Every covenant has unique weapons/magic accessible only by joining.  Being in the same covenant aids in finding players for jolly cooperation.  There are nine covenants, each representing the moral compass grid (lawful, chaotic, good, evil, and neutral).  It costs nothing to join a covenant, however joining one while still in another will invoke sin onto your character, making you a target for the Darkmoon Blades.  Some covenants have a rank system where you do specific objectives to raise your ranking in the covenant up to three.  Only a few have actual benefits to this.  Oswald of Carim, the priests in the Parish belltower, offers a way to abandon covenants without any penalty or cost, so its always recommended to visit him before joining another covenant.  Abilities only usable while in certain covenants are still locked out.

Way of the White - Lawful Good
Join Location: Petrus, the cleric in Firelink Shrine.  After talking to him for awhile, he'll offer you membership.  Later a priestess will offer membership if you finish her sidequest successfully.

Function: The Way of the White primarily exists to aid other players.  Its been shown that miracle resonances appear far more frequently for WotW members.

Effects: The system for invasions is slightly covenant based, and for members of the Way of the White, this is a good thing.  The WotW is on the bottom of the preference list, meaning chances of invasion from other players is greatly reduced while in this covenant.

Jolly Cooperation: The WotW appears to have a link to Sunbros and the Princess' Guard covenants, making coop sessions more likely between the groups.

Ranks: There are none.

Betrayal Penalty: None, just sin.

Princess's Guard - Neutral Good
Join Location:
Spoiler:
 You'll be able to join after taking the Lordvessel.

Function: The Princess's Guard has the ability to cause Miracle Resonance more frequently.  The Guards are often sought after for their access to the only party healing miracles in the game.

Membership Bonuses: Upon joining, you're given the Ring of the Sun Princess, which boosts Miracle Synergy.  Once found, you're able to use the miracles Bountiful Sunlight and Soothing Sunlight.

Jolly Cooperation: The Princess's Guards are more likely to unite with other Guards, along with Sunbros and the Way of the White.

Ranking: None.

Betrayal: Killing Gwynevere will evict you from the covenant.  Unable to use Soothing Sunlight or Bountiful Sunlight.  Killing Gwynevere causes permanent hostility from the Darkmoon Blades.

Blades of the Darkmoon - Chaotic Good
Join Location: The Tomb of Gwyn, accessed by setting the rotating staircase to the lowest spot.  Requires the Darkmoon Seance Ring from a hidden area in the Catacombs.  Equiping the ring will cause the statue of Gwyn to disappear and reveal stairs to a fog gate.  DO NOT ENTER THE FOG GATE.  A small square in front of the gate will allow you to kneel and enter the covenant.

Function: The Blades of the Darkmoon exist to hunt those who have sinned.  Temporary sin can be obtained by attacking/killing friendly npcs or breaking covenant oaths.  This kind of sin can be absolved by visiting Oswald of Carim.  Permanent sin, aka Indictment, is acquired by invading and killing other players.  If the victim possesses an Indictment, it can be used to add permanent sin to their attacker.  Darkmoon Blades cannot be indicted if they're invading as a Spirit of Vengeance.

Membership Bonuses: Upon joining, you'll receive a Blue Eye Orb and the Blade of the Darkmoon ring. Blue Eye Orbs are used to invade worlds of sinners as a blue Spirit of Vengeance.  The Blade of the Darkmoon ring, when equiped, is used to summon you to Dark Anor Londo to hunt those who killed Gwynevere.

Ranking: In order to rank up, you're required to offer Souvenirs of Reprisal to Gywndolin in the Tomb of Gwyn.  Souvenirs are obtained through successful Darkmoon invasions.
Rank +1 | 10 SoR | Miracle: Darkmoon Blade and Darkmoon Talisman
Rank +2 | 30 SoR | Miracle: Darkmoon Blade power increase
Rank +3 | 80 SoR | Miracle: Darkmoon Blade power increase

Betrayal: Killing Gwynevere or crossing the fog gate in the Tomb of Gwyn will evict you from this covenant.  Eviction prevents you from using Miracle: Darkmoon Blade.

Warriors of Sunlight - Lawful Neutral
Join Location: The Altar of Sunlight, underneath the Hellkite Wyvern.  Requires 25 faith to join.  The requirement is lowered by 5 faith for every time you help defeat a boss as a white phantom.

Forest Hunters - True Neutral
Chaos Servant - Chaotic Neutral
Gravelord Servant - Lawful Evil
Path of the Dragon - Neutral Evil
Darkwraith - Chaotic Evil


Last edited by Lark Dawkins on Sat Mar 08, 2014 6:44 pm; edited 6 times in total
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Post  Lark Dawkins Tue Jun 04, 2013 7:10 pm

======== GEAR ========


+=--+ Upgrades +--=+
Upgrading your gear requires souls, titanite, and certain branches need specific embers to be found.

Standard Reinforcement
Upgrades base physical damage, increases stat scaling, enchantable
-Large Embers are required for ascending to Standard +6-10
-Very Large Embers are required for ascending to Standard +11-15


Raw Reinforcement
Upgrades base physical damage, decreases stat scaling, enchantable
-Requires Large Ember
-Useful before you gain access to Very Large Ember

Lightning Reinforcement
Adds and upgrades Lightning power, removes stat scaling

Crystal Reinforcement
Upgrades base physical power greatly, lowers durability drastically, cannot be repaired
-Requires Crystal Ember

Magic Reinforcement
Adds Magic damage, adds Intelligence scaling, lowers Strength and Dexterity scaling
-Large Magic Ember required for +6-10

Enchanted Reinforcement
Further strengthens Magic damage and Intelligence Scaling, reduces Strength and Dexterity scaling more
-Requires Enchanted Ember

Fire Reinforcement
Adds Fire damage, removes stat scaling
-Requires Large Flame Ember for +6-10

Chaos Reinforcement
Adds Humanity scaling
-Requires Chaos Flame Ember
-Caps at 10 Humanity

Divine Reinforcement
Adds Magic damage with Faith scaling, reduces Strength and Dexterity scaling, adds 110 Divine effect
-Requires Divine Ember for +1-5
-Requires Large Divine Ember for +6-10
-Divine Damage is strong against undead and prevents skeletons in Catacombs from reanimating

Occult Reinforcement
Adds Magic damage with Faith scaling, reduces Strength and Dexterity scaling, replaces 110 Divine effect with 110 Occult effect
-Requires Dark Ember
-Occult Damage is strong against human enemies and followers of Gwyn

Dark Souls Smaller-guide


Last edited by Lark Dawkins on Sun Jun 16, 2013 10:24 pm; edited 1 time in total
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Post  Lark Dawkins Tue Jun 04, 2013 7:14 pm

======== Environment =========

+++ Darkroot Gardens +++
-Boss:
-+Moonlight Butterfly
Moonlight Butterfly:
-+Sif, The Great Grey Wolf
Sif, The Great Grey Wolf:

-Sub-Bosses:
-+Hydra
-+Giant Felines
-+Black Knight Halberd

-Enemies:
-+Treant
-+Obscuring Tree
-+Stone Knight
-+Twin-Headed Lizard
-+Crystal Golem
-+Manta Frog
-+Mushroom People
-+Clan of the Forest Hunters


Last edited by Lark Dawkins on Mon Nov 11, 2013 3:53 pm; edited 2 times in total
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Post  Lark Dawkins Tue Jun 04, 2013 7:15 pm

=================== Quests ====================
Disclaimer:  This is simply my way to organizing Dark Souls progression.

PROLOGUE
>Escape the Asylum

ACT I ~The Bells of Awakening
>Undead Burg
>Undead Parish
>Lower Undead Burg
>The Depths
>Blighttown
>Qualaag's Domain

ACT II ~The Three Trials
>Return to the Surface
>Andre's Tower
>Sen's Fortress
>Anor Londo
>The Lordvessel

ACT III ~The Four Lords
>The Duke's Archives
>The Tomb of the Giants
>Demon Ruins
>New Londo

ACT IV/ENDGAME ~The End of the Road
>The Kiln of the First Flame

SIDE QUESTS:
>Remnants of Gods:
>Those Left Behind:
>A Painted Perspective:
>The Man Who Sought the Sun:
>A Friend In Need:
>In Pursuit of Knowledge:
>Favor and Protection:
>In Holy Company:

TRAVELING TALES:
>The Knight of Thorns:
>The Princess without a Kingdom:
>The Rogue Witch:
>The Lost Sorcerer:
>The Pyromancer Prodigy:
>The Fortunate Sister:
>The Banished King:
>The Cannibal:
>The Black Knight:
>The Paladin:
>The Three Keepers:

Miscellaneous:
>Blacksmith Embers:
>Titanite Slabs:
>Firekeeper Souls:
>Lost Arts:



ARTORIAS OF THE ABYSS
>The Kingdom Disowned by Time
>The Abysswalker
>The Abyss

Side Quests:
>The Hawk
>The Hornet
>The Wolf
>The Calamity

Traveling Tales:
>The Twin Predicament
>The Arena


Last edited by Lark Dawkins on Tue Mar 11, 2014 12:06 pm; edited 23 times in total
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Post  Lark Dawkins Tue Jun 04, 2013 7:15 pm

PLACEHOLDER POST
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Post  BeyondGroovyGaming Tue Jun 04, 2013 8:59 pm

Thanks a lot for the hell tips! Now my soul won't be damned forever. Sad Twisted Evil
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Post  BeyondGroovyGaming Tue Jun 04, 2013 9:02 pm

OOOOOOOOOOOOOOOOOOOOOO SHIT! LIGHTNING SPEARS ARE SO HYPE!!! sunny
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Post  Lark Dawkins Mon Sep 23, 2013 3:37 pm

SUPER HYPE LIGHTNING SPEAR PRO-TIP: Once available, upgrade your Winged Spear into a Lightning Wing Spear for EPIC DAMAGE!
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Post  Lark Dawkins Thu Sep 26, 2013 8:10 pm

Killing Blow One-Liners:

Ceaseless Discharge: STOP!

Dark Sun Gwyndolin: Lights out!

Sif, The Great Grey Wolf: Time to put you down!

Gaping Dragon: You're starved!

Gravelord Nito: Well this was real fuckin' neat-o!
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Post  BeyondGroovyGaming Fri Sep 27, 2013 12:10 am

Lark Dawkins wrote:Killing Blow One-Liners:

Ceaseless Discharge: STOP!

Dark Sun Gwyndolin: Lights out!

Sif, The Great Grey Wolf: Time to put you down!

Gaping Dragon: You're starved!

Gravelord Nito:  Well this was real fuckin' neat-o!
*Cocks Spear* Checkmate!
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Post  BeyondGroovyGaming Fri Sep 27, 2013 12:10 am

IRON TARKUS
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Post  Lark Dawkins Fri Sep 27, 2013 12:32 am

IRON TARKUS IS THE BEST ONE LINER!
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Post  Lark Dawkins Sat Oct 05, 2013 4:29 pm

THE DICE ARE FUCKING EVERYWHERE!!!!!!!

TARKUUUUSSSSSSS!
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Post  Lark Dawkins Thu Mar 06, 2014 9:46 pm

Dark Souls Horned_lark_2
FUCKING UPDATE!!!!
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Post  Lark Dawkins Mon Mar 10, 2014 4:02 pm

Dark Souls Tumblr_mx1vcaypKZ1t3ongfo1_1280

Well... fuck....
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